Wesnoth logo
Wesnoth Units database

Flesh Artisan

(image)

Some vampires who take up blood magic prefer to work on themeseleves rather than their enemies. They turn themselves into monster, and can fight well both in melee and at a distance.

Advances from: Blood Apprentice
Advances to:
Cost: 36
HP: 46
Movement: 5
XP: 100
Level: 2
Alignment: chaotic
IDBM Flesh Artisan
Abilities:
(image)claws
blade
8 - 3
melee
(image)fangs
pierce
6 - 2
melee
backstab
drains
(image)blood boil
fire
7 - 3
ranged
magical
Resistances:
blade0%
pierce-10%
impact0%
fire-20%
cold0%
arcane-20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef-0%
Deep Water5020%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable5090%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable500%
Village160%